-- card: 85099 from stack: in -- bmap block id: 139827 -- flags: 0000 -- background id: 4507 -- name: -- part 3 (button) -- low flags: 00 -- high flags: 8002 -- rect: left=381 top=55 right=79 bottom=486 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Details ----- HyperTalk script ----- on mouseUp visual effect zoom open go to card id 101642 end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: 8003 -- rect: left=14 top=284 right=310 bottom=105 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Harpsichord ----- HyperTalk script ----- on mouseUp play "Harpsichord" tempo 380 b3 c#4 d e f# g a#3 g4 f# e d c# d r f# r b r c# r b r a# r bw end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: A003 -- rect: left=19 top=237 right=262 bottom=80 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Boing ----- HyperTalk script ----- on mouseUp play "Boing" e c d g3h. gq d4 e cw end mouseUp -- part contents for background part 2 ----- text ----- Play ay -- part contents for background part 1 ----- text ----- Play <"voice"> [tempo ] <"notes"> Make musical sounds using the specified voice. Play the notes in the list. "Boing" and "harpsichord" voices are included in HyperTalk. To use other voices, include their resources in your stacks. See Details. note with # for sharp or b for flat octave (4 = the middle octave) time value—w, h, q, e, s, t, x (whole thru 64th) c#5q. optional "." for dotted, 3 for triplet play "Boing" tempo 120 "e c d g3h. gq d4 e cw." -- part contents for background part 44 ----- text ----- Form What it does Structure Examples -- part contents for background part 43 ----- text ----- 337,122